_ Opacity/Transparency mode * Custom attributes _ PBR materials (Stingray PBS, AiStandardSurface) _ Standard materials (Lambert, Phong, PhongE and Blinn are converted to PBR, see below) Animations: position, rotation, scaling.Position / rotation / scaling (from nodes).Geometry: position, normal, color, texture coordinates (2 channels).Since the plugin first exports to babylon then converts it to glTF, glTF features are a subset of the babylon ones. The plugin exports to babylon format before converting it to glTF. With this plugin, you can also export your project to glTF 2.0 format ( ).Īll you need to do is choose gltf as Output format. ![]() ![]() If you have not already installed the babylon plugin for Maya, you can find all instructions here as well as general information about the plugin.
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